Hi there! This is a just a simple sort of "trophy room" of the levels I've beaten over the time I've
returned to playing this game since mid 2023. These are in chronological order, and is mostly so I have a
place to give out my thoughts on the levels, so thank you for showing up. My in-game username is the same as
the site handle. (There are still many, many other demons missing!)
My first ever hard demon was this feller right here. Beating it was sort of the mark
that said, "I'm back in this mf" lol. I don't know why I went for it in specific, probably because I
already had giant consistency with the first couple parts of the level. Pretty creative ice-like deco
from TriAxis with some odd gameplay choices from Zobros (Cube maze at 53% is super cool). Common
consensus seems to say the final ship is a major chokepoint but I only died a couple times there, none
being at the very end. The ball directly before it is also really weird to get the hang of. Still, I
quite liked the level as a whole, my biggest complaint is probably the 48% wave and the blind jump
directly after it. Also, fun fact, I beat this level while at my uncle's farmhouse.
1414att / 60fps / worst fail: 88% / rating:
7/10/ ⭐ new hardest!
by Zobros; Wave, Nerve Control id:
4284013song: nightkilla - nine circles
Certified hood classic that I can't really recall much of my experience with, despite
being my 2nd ever hard demon. It felt like an XL to me despite not really being close to that length.
1940att / 60fps / worst fail: 84% / rating:
6/10/ ⭐ new hardest!
by Nox; UFO, Ship, Memory id:
4545425song: kayozx - stalemate
RAAAAAAAAAAAAAAAAAAAH hardcore ufo drop with a sudden deco change
and a
difficult ship after it + a couple memory parts thrown in, was not the worst choice i couldve picked
for a first insane demon. you wont get consistent at 62%
1499att / 60fps / worst fail: 97% / rating:
7/10/ ⭐ new hardest!
by IIINePtunEIII; Ship
id:
1299298song: dj-nate - clubstep
Spooky hard demon beaten on Halloween 2023, I don't really have a strong
remembrance of my time with this level either. Mostly ship, but the memory parts in the Clubstep
monsters are the most iconic
segments to me, and the muscle memory never quite engraves into you. It's definitely showing its age
however, even if unique.
1384att / 60fps / worst fail: 88% / rating:
6/10/ 2nd hardest upon completion
by ZenthicAlpha; Wave
id:
6939821song: nightkilla - jawbreaker
Classic blue Nine Circles level very loyal to the original albeit with an easier
predrop and harder wave, not really much to say on this one, maybe a tad bit less consistent but I still
thought it was easier
1029att / 60fps / worst fail: 92% / rating:
7/10
by WOOGI1411; Overall, Ship
id:
4957691song: thefatrat - windfall
Ian (the homie who got me back into GD) told me I could beat this in a day
if
I really tried. Maybe I could've but I'm not the type of person to throw an entire afternoon into a
single level, so I did it in three. It was kinda
annoying due to the circumstances. The dual in the middle is pretty baller!
3047att / 60fps / worst fail: 94% / rating:
6/10/ ⭐ new hardest!
by KrmaL; Cube, Ship, Nerve Control id:
15122517song: cacola - lit fuse
A total goliath of a rainbow colored XL level, it still remains my longest reigning
hardest demon, and I'm happy that it is that way. As much as I love this level, the gameplay is,
admittedly,
far from perfect: It starts with a very long and difficult predrop at 0.5x speed, consisting of an
unusual
cube
segment (which is the hardest part in the level) followed by a simple, yet very draining, epileptic ship
part. Then there is a pretty easy spam dual, and finally the music goes full blast, which turns the
level
into a bright
white 3x segment with portals constantly changing the camera view. This part is not hard, the gameplay
is
very straight forward, but you will probably have some disheartening deaths here due to its sheer
length. In
terms of deco, block design is basically nonexistent, the level lends itself nearly entirely to trippy
background and foreground effects, which gave me a hypnotic, almost numbing experience due to the slow
pace
of the predrop.
No question in saying the nostalgia weighs really heavy on this one. I think this is in general a pretty
bad option
for a new hardest, even then I still enjoyed it very much.
2993att / 60fps / worst fail: 94% / rating:
8/10/ ⭐ new hardest!
by Skitten & Sandstorm; Learny (UFO + Memory + Duals), Fast-paced id:
6404795song: waterflame - the shredder
Complete adrenaline rush. Sandstorm's part in the second half is way harder than
Skitten's, which isn't too surprising, considering he would go on to become the third ever victor of
Cataclysm. Not much to comment on the deco, it's that classic, clean 1.9 hard/insane demon style with a
nice mesh of different block categories. The gameplay goes: Long cube memory, tight UFO, semi invisible
ship, and then everything goes crazy as you enter Sandstorm's 3x part: memory transition into a scary 3
second wave, another memory transition into (imo) the level's most difficult part, which is a 4 second
UFO, and then a dastardly devilish asymmetrical dual at the end. This level has aged super well, and its
in-game description does not lie: I encountered no bugs, and the hardest parts are just timings. Hell
yeah, delicious new hardest in just 4 days.
2904att / 60fps / worst fail: 96% / rating:
9/10/ ⭐ new hardest!
by gecko0, SirHadoken & flash, verified by SMWDreams; Overall
id:
59484994song: madhousedude - check out
Noice (?) I didn't really put my mind into playing this level so this ended up taking
way
longer and was a lot more numbing than it should've been but it 100% does justice to its source
material.
Funnily
gets rerated to hard demon on occation for a couple days before swapping back to insane demon.
2029att / 120fps / worst fail: 91% / rating:
7/10/ 5th hardest upon completion
by Roadbose, verified by Riot; Ship Chokepoints
id:
814678song: dj-nate - clubstep
Not a lot more than pain. I'm glad to have it over with, but I wouldn't for the life
of me rebeat it, not
until I am far, far better than I was when attempting it. 4 months on and off.
+-8845att / 120fps / worst fail: 96% / rating:
5/10/ ⭐ new hardest!
by Twoots; Second half heavy (Memory, Blind Jumps, Ship)
id:
6265506song: envy - switchblade (wip)
Complete brutality. Incredibly
agonizing to play from 0%, the first half is not even
demon difficulty, meanwhile the second half features a ship part that belongs in an entry extreme, 5
crazy hard quintuple spikes, 2 of them being blindjumps, and a bunch of old awkward cube memory.
Somehow, someway, this level was actually quite fun to play, it's incredibly satisfying to finally pull
off large chunks of the level. Also, I achieved my worst fail in a hotel lobby.
2413att / 120fps / worst fail: 96% / rating:
8/10/ 2nd hardest upon completion
by Mazl & more, verified by Quantum; Ship + Wave id:
19709171song: f-777 - system split
Yea this is early 2.0 and it shows... It's pretty good still! There are many awkward
parts like Maxis's UFO or Willy's fast gamemode switches, but if you're accustomed to this kind of jank
from the era, this is probably one of the most balanced levels I've beaten, which
funnily enough is not a very high bar.
4611att / 120fps / worst fail: 76% / rating:
8/10/ ⭐ new hardest!
by Andromeda & Optagonus, verified by SrGuillester; Mad 45% wave
id:
15625052song: raigon50 - lunatic princess
(raigon mix)
I got 44-100% and 78% on my first serious day of playing, and then proceeded to get
44-100% again and die at the last ship again for another 5 days until I beat it wanting to rip my eyes
out (I didn't have a good experience). With the inconsistency of the predrop and how unbalanced the drop
itself is... yeah.
3980att / 120fps / worst fail: 82% / rating:
4/10/ 3rd hardest upon completion